Saturday, October 8, 2011

To the Geek Cave! Sentinels of the Multiverse Hits My Gaming Table: An Unboxing and First Solo Session

My copy of this much-anticipated game arrived on Friday. I unboxed it and got down to a game today. Here are the results of my adventure with the Sentinels of the Multiverse...

The Unboxing:

 (The cards were sealed in really convenient, tear-away plastic shrink wrap. A nice, appreciated touch.)

All of the cards unpacked and organized...

My storage solution...

My First Game: Solo.

For my first game, I chose to fight Baron Blade in Megalopolis.

I went with 3 heroes instead of the suggested 4. The rulebook states it's possible for the game to be played with 3 heroes. I went with 3 as I heard there is a bit of stat tracking in this game and thought that 3 would mean less to keep track of.

The heroes were: 




The Wraith

Here is a pic of my set up... 

The battle began in earnest. Baron Blade, his inventions, and minions pummeled the heroes who did their best to defeat the evil mastermind...

Bunker is the first to fall...

Eventually, the heroes are defeated by the evil Baron Blade. They have retreated to nurse their wounds, so that they may return to the fray as quickly as possible. Super heroes always live to fight another day...

What I Didn't Like:

One criticism of the game is that there is a lot to track and keep track of as the cards constantly change the game space. In a solo game, this minor quibble of a criticism is amplified. I am curious to see how much of a factor this aspect of the game is in multiplayer.

What I Did Like: 

For me, theme is everything. This game is dripping in theme! It really does feel like a slugfest between a super villain and his minions vs. a group of heroes. Having been obsessed with superhero comics since I was 5, this game appeals to the superhero fan in me perfectly. 

I love the artwork! It is perfect for capturing the superhero comic book feel of the game. Brilliant! 

The fact it is a card game is a huge plus for me, uberfan of card games. Being a card game also makes it extremely and conveniently portable. 

The re playabilitly out of the box is amazing. Ten distinct heroes, four super villains, four environments will keep any gamer busy for several plays. 

The potential for expandability is infinite as well: More heroes, villains, and environments. 

I used poker chips to track damage and beads to track buffs. I am going to try dice for tracking damage my next game. 

Well, there are my initial thoughts on this most excellent game. I hope to try it out with the Starshielders on Monday night. I have a feeling this game is definitely up the alley of at least a couple of the Society's members (Yes, I am looking at you Iczer and Mage). 

Until next time good reader, Excelsior! and may the cards fall your way and may you play, play, play. Thanks for reading. 


  1. Thanks for posting this...I just recently became interested in this game and have been wondering about the possibility of solo play. I love the artwork, it really reminds me of 80's indie comics. I think I'll pick it up and give it a go. :)

  2. Glad to hear I could be of service. The game has only gotten better since this posting especially with the release of the Enhanced Edition. It has cool hit point trackers and status tokens for tracking the various effects of cards.

    I agree it has a cool 80's feel to it. I broke out my old Youngblood comics for inspiration after playing this game.

    Have fun!