Wednesday, November 30, 2011

SurfMonkey Makes a Run in the Dungeon and Once Again Saves the Multiverse With Me

In our most recent session, SurfMonkey brought over Plaid Hat Games' second game, Dungeon Run. He ordered it directly from the company's website and had it in time for our game night. Thank goodness he did. This game is fun! 
For our first game, SurfMonkey chose first and took the doughty dwarf explorer, while I chose the Vanguard paladin.

We made it through the dungeon. I was the first to make it to the Boss Lair.

SurfMonkey's dwarf ran into some trouble in the form the the fearsome War Altar.
The Boss makes quick work of me. But ultimately, I prevailed and started to make my way to the Entrance (or is that Exit?)
However, along the way, I met my former dwarf companion on the rickety Ancient Bridge. After a few feints and parries, we ended up striking at each other simultaneously, and ending both our careers, leaving the Summoning Stone to be found by another group of luckier adventurers.
For our second game, we decided upon different questers. I went with the human mage, and SurfMonkey went with the furious Tundra Orc.
In the end, I ended up with the Summoning Stone, but the Tundra Orc took it off of me as my spells failed me. A rousing, tension-filled ending!
Overall, I found Dungeon Run to be a fun time. It felt at times a lot like Summoner Wars in a dungeon, which is a good thing for me! I absolutely love the combat system! It seems to riff off of Deep 7's Kung Fu Dice engine, which I have always loved. The bits and boards are all top notch. Another success for Plaid Hat Games. 

After our games of Dungeon Run, we had time for one more game. We agreed upon Sentinels. I love playing this game! I played Tempest and Tachyon while SurfMonkey took on the roles of Legacy and the Wraith. Our heroes met the invading forces of Grand Warlord Voss at the Mars Wagner Base. In the end, the heroes were triumphant, with only Tempest falling to his nemesis.

Thanks again for reading and until next time, find a game and play it and love it!

Saturday, November 12, 2011

Sentinel News Flash: The Ladies of the Multiverse Defeat Citizen Dawn While Other Heroes Take Down Baron Blade

The Ladies of the Multiverse (aka Fox Force Four) take on the self-proclaimed savior of all super powerdom, Citizen Dawn. Various teams of heroes had tried to stop the Citizens of the Sun in the Ruins of Atlantis and then again on Insula Primalis, but to no avail. However, four heroes met them head on in the sprawling Megalopolis to make their last stand against the Citizens...

Only the united front of Visionary, Tachyon, Fanatic, and the Wraith were able to bring the Citizens rise to a halt.

 Citizen Dawn was defeated, but like the sun, she will most likely rise again...

After that game, Maximan and I sat down to play against Baron Blade in the Ruins of Atlantis. Maximan played his favorite, Tempest, and I played Legacy and Bunker.

 Maximan ready to go. Great opening hand, son!

 Tempest barely standing after the titanic battle vs. Baron Blade and his minions.

Legacy barely able to move and Bunker's armor pitted and sputtering, but triumphant!

As always a fun time battling the dastardly villains of the Multiverse.

Until next time, heroes, may the cards fall your way and may you play, play, play.

Tuesday, November 1, 2011

Adventures Across the Globe...

For Weezoh's annual birthday get together, we all sat down for a game of the new Indiana Jones homage: Fortune and Glory the Cliffhanger Game. We randomly assigned characters. I had the pleasure of playing Duke Dudley, British Lord.

With a trusty machete and hatred for Nazis, the Duke began combing the globe to find artifacts and ancient temples before the Third Reich could.

We had decided to play the game cooperatively rather than competitively, so it was us against the evil Nazis. A few of us were close enough to one of the artifacts that we teamed up right out of the gate, while across the world, others of our intrepid team made their way alone.

What I Didn't Like: We had seven players to begin. Zoltar ended up--because of bad Initiative and being in the wrong places at the wrong times--not really playing much until the end of the game. There was a lot of down time for him which was unfortunate. I almost wish there was a way in the cooperative game for all of the adventurers to begin in the same place. That way, they could all aid in the retrieval of the same artifacts at that same time. They could split up if they wanted, but at least they could split up in even teams from the get-go.

I am not one to shy away from complex games with lots of rules, but the learning curve on this game was a bit steep as there were about three sub systems to the Task resolution mechanic: Combat, Sneak, and Skill Tests. I think a more unified mechanic would have served the game better.

In the middle of a temple deep in the jungle, there were several times when the Night Club Femme Fatale Danger card was revealed and had to be overcome. I found that a bit jarring to the immersion factor of the game.

What I Did Like: My favorite movie of all time is Raiders of the Lost Ark. I have seen it 55 times. This game does capture the feel and tension of those movies. 

I liked the task resolution for capturing artifacts (despite what I mentioned above). 

The bits are glossy and high quality. Bravo, Frogs! The game is fun to look at as you play. 

I liked the mechanic for how the artifacts are named: a 2-card system where one card is combined with another: For example: The Ring of Zeus. Or in another game it could be the Temple of Zeus, etc.

Dice, dice, dice. You get to roll a ton of dice! 'nuff said.

This game has a huge replay value with all of the random factors in a game.  

With this game being the learning one, it dragged a bit, but I would definitely give this game another go. But next time, I am bringing my fedora.

That's it for this post, folks. Until next time may the dice fall your way and may cliffhangers make your day.