As is my custom in the fall, I tend to be drawn toward Lovecraft's legacy more so than during the other seasons. In the gaming realm, I turn to what has become my favorite card game, Call of Cthulhu LCG. With the excellent solo rules found on Board Game Geek, I am able to play in my spare moments. Which is exactly what I did this past week and weekend.
First up, I played a game using the Cthulhu Rising solo rules version 1. I had recently built a Miskatonic University deck around the Explorers sub faction. I decided to play against Shub. It was a really close game losing 3 stories to 2. It was tense and the thinking got brain-burny. I loved every second of it.
For my next game, I decided to finally give the Cthulhu Rising rules version 2.0. It is a bit more complicated than version 1, but I figured I really had nothing to lose to try it out. For the first game, I decided to play against the mighty Cthulhu.
Version 2 didn't prove to be too much more complicated than version 1, so I will be playing it over version 1 for the foreseeable future.
Speaking of Lovecraft's legacy, our Trail of Cthulhu has continued. Our investigators have found themselves in Ethiopia following the trail of a cultist professor who may hold the key to the fateful night in August many years ago.
I do love fall!