Monday, November 2, 2015

The Call of Cthulhu is Strong This Time of Year

As is my custom in the fall, I tend to be drawn toward Lovecraft's legacy more so than during the other seasons. In the gaming realm, I turn to what has become my favorite card game, Call of Cthulhu LCG. With the excellent solo rules found on Board Game Geek, I am able to play in my spare moments. Which is exactly what I did this past week and weekend.

First up, I played a game using the Cthulhu Rising solo rules version 1. I had recently built a Miskatonic University deck around the Explorers sub faction. I decided to play against Shub. It was a really close game losing 3 stories to 2. It was tense and the thinking got brain-burny. I loved every second of it. 

For my next game, I decided to finally give the Cthulhu Rising rules version 2.0. It is a bit more complicated than version 1, but I figured I really had nothing to lose to try it out. For the first game, I decided to play against the mighty Cthulhu. 

 The game was a tense one, but in the end, my explorers were only able to win 1 story to 3. I thought in the beginning I was going to get further than I did, but an amazing draw of characters on the part of Cthulhu and a less than stellar character draw for me, spelled the scholars' doom.

Version 2 didn't prove to be too much more complicated than version 1, so I will be playing it over version 1 for the foreseeable future. 

Speaking of Lovecraft's legacy, our Trail of Cthulhu has continued. Our investigators have found themselves in Ethiopia following the trail of a cultist professor who may hold the key to the fateful night in August many years ago. 

I do love fall!

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